﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Prism.Games.GalEngine.Scripts.Data.Effect
{
    [Serializable]
    public class Location : Prism.ComponentModel.NotifyPropertyChangedBase
    {
        private double left;
        public double Left { get { return this.left; } set { this.left = value; this.OnPropertyChanged("Left"); } }

        private double top;
        public double Top { get { return this.top; } set { this.top = value; this.OnPropertyChanged("Top"); } }
    }
}
